JAVA-타이머
//타이머는 수정중
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Timer;
import java.io.*;
public class time implements ActionListener {
BufferedReader m_key;
Timer t;
public static void main(String[] args)
{
time m= new time();
m.run();
}
public time()
{
m_key=new BufferedReader(new InputStreamReader(System.in));
t = new Timer(1000,this);
t.start();
}
@Override
public void actionPerformed(ActionEvent e) {
if(e.getSource()==t)
{
System.out.println("뭘봐?");
}
}
public void run()
{
char msg;
System.out.println("글자를 입력하면 종료됩니다.");
msg=getKey();
}
public char getKey()
{
String msg;
char a;
msg="error";
try{
msg=m_key.readLine();
}
catch(IOException e)
{
}
a=msg.charAt(0);
t.stop();
return a;
}
}