Unity - 근접했을때도 발사체 동작하게 하기
근접했을때도 발사체 동작하게 하기 출처 : Sebastian Lague Projectile.cs using UnityEngine; using System.Collections; public class Projectile : MonoBehaviour { public LayerMask collisionMask; float speed = 10; float damage = 1; float lifetime = 3; float skinWidth = 0.1f; void Start() { Destroy(gameObject, lifetime); Collider[] initialCollisions = Physics.OverlapSphere (transform.position, 0.1f, collisionMask); // ..