참조 : catlikecoding.com/unity/tutorials/procedural-grid/ 단순히 삼각형 두개를 이어서 네모 만들어봄. using System.Collections; using UnityEngine; [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))] public class GridTest : MonoBehaviour { public int xSize, ySize; private Vector3[] vertices; private void Awake() { StartCoroutine(Generated()); } private Mesh mesh; IEnumerator Generated() { //메쉬 만들고 GetCompone..